Citizen Sleeper

From the developer of In Other Waters, and with the amazing character art of Guillaume Singelin, Citizen Sleeper is a narrative RPG set on Erlin’s Eye, a ruined space station home to thousands of people struggling to make it on the edges of an interstellar capitalism society.

A company is looking to return the sleeper you were. It’s a digitalized human consciousness that is trapped within an artificial body. You will need to make friends, make your mark, and navigate this bizarre metropolis to live to the next chapter.




A vacant station located on the edge of a system which is in crisis. It’s deteriorated and chaotic but it’s still in existence. Today, it is anchored by anarchic alliances groups, and a common determination to break free of the weight of corporate power.



You get up every cycle and determine what to do with it. Toil in the yards and take a short bar shift. There are also rare parts in the market or in street food. Create or destroy alliances, uncover truths and escape those which hunt at you. Each cycle, learn how to survive and, eventually, thrive.



The station has individuals from all walks of life seeking to create an existence amid the stars. Each character is unique and has its individual story to tell, no matter if they’re hackers or salvagers and bartenders as well as street-food vendors. You choose which of them you wish to help as a team, and then together shape your future.



To access digital data from decades past, discover new territories, as well as uncover details, hack into the cloud from the comfort of your home. Your unique ability is, and with it you can change your future. Secrets from corporate secrets, fake AIs and troves of lost data await those willing to dive into the murky depths of the station’s networks.



According to Essen-Arp, you’re only their property and are an asset within a vast portfolio of assets that spans the universe. You are the product of an inhumane system, a universe where humanity’s expansion is accompanied by the exploitation of extraction. Escape the makers of your body’s decay, and chart your own path with a beautifully imagined, deeply relevant sci-fi world which investigates precarity, individuality and the notion of freedom.



Every cycle, you’ll be rolling your dice. Choose to assign them to an array of activities available on the station. Each time you take a step, decide which one is important to you. This will influence the lives of the people around you, and ultimately the future of the station.


The station’s clocks keep track of your and others actions. From joining the locals at over the Overlook Bar to protecting a friend from Yatagan enforcers, the clocks let you to keep track of your personal growth and impact that your actions have on those within your.


Explore the world, not just quests, allowing you to pick and choose the stories and activities which are important to you. In doing so the game, you’ll be shaping your character’s five strengths (Engineer, Interface, Endure, Intuit and Engage) while unlocking rewards and rewards that mirror and change how you choose to make your mark on the world.

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